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ghost: hunter

ghost must avoid capture by humans, and use the bubble shot to capture other ghosts · By latenitecali

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Recent updates

0.1.0 - "finished prototype"
I added some basic game flow stuff, so you can start, play, die, and replay the game. I'm calling this the final prototype because it's playable, kinda fun, and...
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0.0.7
Hello! So the game kind of has a point and a loop now, even though it's quite simple. I still need to add a better restart/reset mechanism for when you die, but...
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0.0.6 - update!
I wanted to check out the new unity beta since I heard they are finally releasing the tilemap stuff they have been working on. This build is on 2017.2. 0f1 (rel...
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0.0.5 - small graphical update
Changed some of my ugly graphics around, made them hopefully slightly less ugly. You can also now pick up the small ghosts and collect them...
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0.0.4 - another small update
I had this fixed a while ago, but just realized the change wasn't uploaded. If you touch a human you die...well disintegrate. Press the Zero key to respawn in t...
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0.0.3 - small update
## CHANGELOG - 0.0.3: Added a few more human enemies that you can now shoot. - 0.0.2: Ghost can shoot bubbles in four directions, and a basic enemy human will...
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ghost 0.0.2
Hello! I really like sharing small updates to my games. I am going to periodically update this ghost game that I am currently working on, so you can see the pro...

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